![]() In terms of extending the life of the game and keeping things interesting, mods like this one are simply a must-have. In either case, just save and reload to fix the issue. In some instances, turret gunners will also shoot at new recruits when you recruit prisoners. You should note a potential issue, however - some users have reported problems where turret guards won't actually do anything when you have prisoners in cages while this mod is installed. This mod also opens up the possibility of recruiting creatures like the Frog Prince and the Error Code robots. Unarmed, captured prisoners now have a small chance to be recruited - and they come with their own unique dialog. This is easily one of the most popular mods for Kenshiand for very good reason. Sadly, they don't glow as a light source yet but maybe down the line the modder will update it with that effect? A lot of work went into this mod, which adds in an entire new settlement full of monks with unique clothing, custom dialog, and a ton of new items and furniture types. Kenshi: Best/Favorite ModsÄo I even need to say this out loud? When you start a new game with this mod installed, you get four characters with randomly colored lightsaber options. If a mod there doesn't work in the full release version, there's a good bet you can find an equivalent mod over on the Steam Workshop instead. That's because in many cases, modders have stopped updating the Nexus Mods versions during the course of the game's lengthy open beta. Note: If you've browsed around for Steam and Nexus Mods before, you've probably noticed the Workshop has significantly more options available than Nexus, which isn't usually the case. From recruitable prisoners to an in-game biome map and more, we've rounded up the 10 best Kenshi mods that are currently available. View mobile website.As diligent as always, the modding community has stepped in to alleviate most of those problems - or at least cut down on the more annoying aspects of the game - with some handy mods. Some geospatial data on this website is provided by geonames. All trademarks are property of their respective owners in the US and other countries. ![]() Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. No, should be able to go higher than that if you want. Would require making one though in that case, or editing an existing one to be the new race. A new game would be easiest since you could just select the race, though you could also do a recruit. Then just modify the Heal Rate and set Self Healing to true if you want to regen even cut damage. Make a duplicate of whatever race you want to borrow the appearance of by right clicking on it and selecting the "Duplicate Item". Once you've opened the mod, jhalizero's explanation is pretty good. When you open the FCS you can make a new mod using the button over on the right of the mod selection window. The mod would always override any changes to the base game. If you made it as a new race and saved it as a mod as opposed to editing the base filesyou wouldn't have to do it ever again. Home Discussions Workshop Market Broadcasts.
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